Wednesday 17 April 2019

Eightfold: On Gods

The Ogdoad of Hermopolis: Frogs and Snakes
The problem with gods in fantasy settings is that they make way too much sense. Seriously; look at any actual mythological pantheon and see how well the gods fit into neat packages. Even the Greek pantheon, which has been progressively tidied and homogenised through generations of study and retelling, has figures like Apollo, god of the sun, music, prophecy, sickness and healing, which is a pretty broad portfolio and probably still misses a whole mess of local attributions.

Obviously, there's a big difference with fantasy gods - to whit, that they are an indisputably real presence in their worlds, who did specific and quantifiable things in the fictional history - but unless they're constantly chatting to their clerics on a first name basis, there's likely to be some blurring, especially since the gods themselves in this scenario are probably unreliable narrators.

James Holloway explains most of this better than I can - certainly better than I can in a blog post - in his podcast, Patron Deities (a Patreon-only bonus for backers of his Monster Man.) It's well worth a listen, and I really don't mind shilling for it, but be warned: If you're planning to create a fantasy world any time soon, it's going to make it more complicated.

For Eightfold, I took my first inspiration from eight of the more obscure figures of Egyptian mythology: the Ogdoad of Hermopolis. These gods - four couples, each consisting of a snake-headed woman and a frog-headed man, which sounds like something out of the world of southern blues - represent the pre-creation primordial world - possibly time, water, darkness and sky or something like that; I'm not being vague here, we just don't know the specifics - in the Hermopolitan creation myth, and that's about it. I felt that the couples were a little redundant, and risked sidelining the female members of the Ogdoad, so instead I began my world with a set of four, gender-neutral, primordial gods, who created the world as an elemental progression: Na sings the sky out of the Void, Una dances the land from the sky, Muna wept and created the waters, and Amuna breathed the spark of life into existence.

And that's it. Having done this, they bog off back to the Void and leave the world to the Old Gods - who directly represent air, earth, water, fire and spirit - and the Primordial Dragons. These figures are part of a perfect, harmonious world, peopled by Titans and dragons, which is promptly fucked up by the arrival of the Colossi, alien creatures that mess with reality itself; because there's always room for Lovecraft, except in racial politics. Thus the Old Gods bugger off, the Primordial Dragons have a falling out and the world breaks, which is the traditional Reason Why Everything Sucks that most religions - real and fantastical - incorporate.

So much for the creators. This is D&D, which means clerics, and that means vaguely comprehensible deities who grant powers. (In theory, you could get your powers from incomprehensible deities, but that's more the bailiwick of the Warlock of the Great Old One, who in this setting would make their pact with a surviving Colossus.) to fill this want, I have the Young Gods, who came after the Old Gods left, but before the Dragons had their schism. There were many of these gods, some of whom did well and some of whom did not. They made the many mortal races as imitations of the Titans, and the ones whose creations flourished (mostly the elves, dwarfs, orcs, tortles and dragonborn) grew stronger. When the world broke, the races were scattered and divided. Different races recovered at different speeds - humans, goblins and kobolds did specially well, because they breed fast - and many found new gods, because there are loads of them.

'Modern' cults - like the Church - essentially worship corporate deities, made up of the gods of the various smaller cults that have gathered together under a single religious identity. This is why the clerics of a given god might have very different domain powers, and why a given god can represent so many things; what a cult calls a god is more a collective identity for a number of gods, each taking their own slant on the shared name. It's basically the divine equivalent of a shared pen name which allows, say, 'Daisy Meadows' to churn out books about fairies like a Mills and Boon author on speed, or that film in which half a dozen people all played Bob Dylan. This is more than a mere fiction, however. The nature of divinity is somewhat plastic; gods become what their worshippers need them to be, but become fixed over time, so that the collective deities answering to the name of Iuva are all Iuva, and speak as one voice, albeit with sometimes varying accents.

The Eightfold Church has - you may be surprised to hear - eight cults, four greater and four lesser. The greater cults are the ones who were part of the original alliance against the Mage Sovereigns, while the lesser were brought in after, either because they provided clear utility to the Church or because there was no way to get rid of them.

Iuva the Mage-Breaker is the god of magic, the sky and the sea, storms, authority, law and dominance.

Tinevra is the god of knowledge, teaching, truth, secrets, lies, the moon, strategy and civic planning.

Tanit is the god of war, the sun, enforcement, glory, healing, and all forms of physical and performative excellence, including sex as performative.

Ilmar is the god of crafts, the forge, civic health, trade, sports, oaths, ships, shipbuilding and golems.

Aster is the god of agriculture, tamed nature, husbandry, growth and also a big fuck you to the druids, whom the Church hates.

Morha is the god of love, ecstasy, marriage, family, loyalty, fellowship and organised crime. They are associated with sexual relationships.

Nissus is the god of joy, music, drink, art, athletics, sex as a form of expression, and riot.

Yagai is the god of death, birth, boundaries, dreams, time, and kicking in the undead or planar intruders.

They're probably still too focused, but on the other hand their cults are meant to be pretty synthetic.

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