A Story About My Uncle |
It's not that I'm against non-violent games, more that first-person platforming is often frustrating enough to make the most placid of players want to run off and set fire to things, just to relieve the tension the nineteenth time they misjudge the same jump. The great achievement of A Story About My Uncle is to never let you get that frustrated. You can always see what you need to do, even when it isn't easy, and your tool set for achieving your goals is simple enough that you never spend ages trying all the wrong things and flexible enough that you feel awesome.
The art of falling. |
The player navigates this world using the adventure suit's power assisted jump, infinite ability to fall onto the ground (but not into water) and a grappling gauntlet. You leap between islands, and use the grapple more to accelerate and change direction than you do to drag yourself directly to another place. About an hour in, I've reached a pitch dark cave in the Chasms, where something large and scary is growling around and the mysterious outcast 'Strays' have left signs saying 'Beware' and 'Do Not Move When the Eye is Open,' so I'm not sure that everyone else in this game is as non-violent as I am.
The littlest Deep One. |
So far, A Story About My Uncle is a fast, fun, intuitive platformer, and it's nice to play something a little calmer. I also prefer the narrator agreeing that it's getting late and maybe we could pick up tomorrow when I close a session to Wolfenstein sending me virtual white feathers because I want to sleep.
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