Monday, 24 August 2015

#RPGaDay 2015: Day 23 - Under pressure

Prompt: The perfect game for you

My perfect game would probably be a narrative/dramatic adventure game with aspects of anachronistic technology and alternate history, and some elements of the mystical (probably falling short of a full spell-casting system,) puzzles and conspiracies and strong collaborative elements.

I'm pottering on a very vague concept of the sort running on what I call the Steam Engine (I'm sure that's been done,) the central mechanic of which is Pressure. Players build up Pressure when they fail important rolls, or can voluntarily take harm or accept narrative complications to add Pressure to their pool, and then spend Pressure to boost later actions, resolve complications or otherwise advance the plot in an interesting way, thus ensuring that all characters get a chance to do something, because even if the dice hate them, they'll eventually have enough pressure to do something awesome.

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