Wednesday, 22 February 2017

First Thoughts on Ori and the Blind Forest

Try not to get attached. Fail. Mourn.
Do you get tired of games that don't rip your still beating heart out of your chest within the first ten minutes of the game and stab it repeated with a blunt pencil while shouting 'this is what you get for caring?' If so, or if you like atmospheric platform puzzlers, you might like Ori and the Blind Forest.

Ori is a spirit of light separated from the great Spirit Tree of the forest and raised by a gorilla in a noh mask, until her foster parent dies of starvation because the forest is dying. Then Ori dies. Straight up, the opening sections of the game are: Ori drifts like a leaf and is adopted by Naru; Naru and Ori live happily; the forest dies and Naru starves to death while Ori is fetching food; Ori starves to death. The bit where Naru dies is bad enough, but then you have to slog slowly along while Ori expires. It's like watching the opening montage of Up.

Fortunately things pick up, as the Tree gives the last of its light to save Ori, who finds a spark of light called Sein that guides her to recover the light of other lost spirits in order to restore the balance of elements and save the forest from the rage of the owl spirit Kuro. She does this through a mixture of light combat and agile platform puzzling, retrieving various forms of key to open up new areas and explore the world of the forest. Defeating enemies and collecting light spirits allows you to level up different areas, loosely equating to combat, collecting and save management, which last is not something you often see on a skill tree.

Ori and the Blind Forest is a beautiful game, although it remains to be seen if the challenges will be varied enough to see me through the inevitable frustrating bits that come in any platformer.