I won't lie; it was... bad, but in a good way. Play was slow and clunky, we had a lot of dead cards and the all-important movie pitch phase was pretty much killed by the fact that half the players didn't have a film out most of the time. It was, however, a really strong learning experience, and not as shockingly bad as it might have been given that this was the first test of the first version of the first card game James and I have ever developed.
For version 0.2 we're expanding the number of performers, since they are the most interesting cards, and making some of the supporting cards more general, as a lot of them ended up sitting around with nothing to use them on. We've also revised the rules a lot and overhauled one of the core mechanics.