Monday, 1 September 2014

#RPGaDAY - Well, what was the point of all that then?


So, RPGaDAY has been and gone, and what have we learned?

Well, we've learned, I think, that we love games, and that sometimes we forget why and how much this is the case.

This month has happened to be a month in which I played precisely no games. I had intended to go to the Norwich, Hatfield and Cambridge IoD games, maybe even the National, and play at least one session each of two separate Skype/TT campaigns. In the end, my Dad got ill, the Norwich games were moved, my daughter came back from Scotland early, my girlfriend had a coffee afternoon in Norwich, if I hadn't been too broke for the National I'd have ended up out of pocket as manflu kept me from attending, and neither Skype game could be scheduled (although both have reasonably firm dates in September). I went to one game, and that was the one that I run, and am getting burned out on.

As tends to happen, this has dampened my enthusiasm for the games involved as I feel out of touch, but thanks to RPGaDAY I am still pumped at the idea of being involved in games. I want to play stuff, I want to run stuff, and that comes from talking all month about exactly what sort of things I want to be doing as I go forward.

I also hope that it will give me some momentum to keep writing blog posts. If nothing else, I owe MattMatt a post on what puts the super in superhero.

Props to David Chapman for the concept, and to all those who've been writing this month.