Monday, 17 August 2015

#RPGaDay 2015: Day 17 - You're in a crowded market...

Prompt: Favourite fantasy RPG
This is what happens when Fantasy Flight make an RPG. I hear good things,
but seriously: "Forget paper, pencil, dice and friends; I need a wagon!"

No surprises on this response for those who followed my #rpgaday entries last year. I remain a huge fan of WFRP, despite the immensely problematic issue of the rules. 2nd edition, which I dearly loved, was still insanely overcomplicated, while 3rd edition manages the complications with a system of intuitive cards and counters, but requires, therefore, a lot of cards and counters to play, in addition to its own special dice. I don't think there is a version in print at the moment, but between the second edition ruleset and first edition setting material, I still love it to bits.

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Fantasy is surely both the easiest and the hardest genre to set an RPG in. On the one hand, it is in many ways still the go-to genre for roleplaying as a whole (SF is really giving it a run for its money, but getting on for half of all horror games are really just Gothic or urban fantasy with fangs and open shirt-fronts.) On the other, while that means there is a much larger market than for other genres, that market is equally or even more so the most crowded. From my essentially dilettante viewpoint, I would say that both the dominance and the overcrowding of the fantasy RPG market are in decline, with SF and contemporary material on the rise, but as long as there is D&D roleplaying will remain in the domain of fantasy.

What this means for Johnny Aspiring Gamewriter is that while fantasy RPGs are a little more likely to be well received (and not least because SF fandom tends to be significantly more compartmentalised,) it's much harder to stand out from the crowd. You need to tick the boxes, but think outside them, and that's increasingly difficult to do. What if the orcs were heroes? It's been done. Elves are bastards? So done. All the characters are trees...? Probably done*. It's not enough to slap together a post-Tolkien Euro-setting and put some numbers on it, because there are literally dozens of those around.

WFRP succeeded by having a grittier setting with an emphasis on a more concrete role for adventurers (the career system, which in its fullest application basically involved characters looking for employers on a semi-regular basis although as early teen players we didn't really think about that,) more restricted magic and a culture more in keeping with the European Renaissance than traditional fantasy kingdoms. Later editions pushed a higher fantasy aesthetic by increasing the bond with the wargame and making different nations into much more obvious hat cultures instead of flavours of money-grubbing rogues, but I always liked the original.

Of course, now they've blown up the Warhammer World in favour of the Age of Sigmar, cyclical time, fantasy Space Marines and Threx Skullbrand the Bloodsecrator of Khorne. I guess it stands out at least; I can't think of much else that has bloodsecrators in it**.

As ever - well, until the end of the month - come back tomorrow for more from #rpgaday, and in the meantime, check out the hashtag.

* Note to self - write an RPG in which all the characters are trees.
** Exploitable niche or not, I won't be the man to answer the call for more bloodsecrators.

#RPGaDay 2015: Day 16 - The long, dark night of the SAN

Prompt: Longest session played

The longest sessions I've played were probably university all-nighters, having assiduously avoided all-IC weekenders. This is because the former experience taught me that I ought not to roleplay when falling-down-tired. IC bleed doesn't begin to cover it.

#RPGaDay 2015: Day 15 - Eternity awaits

Prompt: Longest campaign played

The old IoD chronicle ran for like a decade or something, so that would be the one. On the other hand, that chronicle really showed the perils of an open-ended game, with many of the games mired in a stew of demotivation and power-imbalance. For every triumph there were half a dozen annoyances, and despite the opposition to the concept of a reset when it was first discussed, the enthusiasm for the new chronicle is much greater than the old.

#RPGaDay 2015: Day 14 - Accessorise

Prompt: Favourite RPG accessory

As a primarily online GM, my favourite accessory is either something I have already written about, the roll20 virtual desktop, or wikis. Wikis are a superb place to keep game information, and Obsidian Portal even allows me as GM to record things that the players can't see, so I can - for example - record NPC stats and other notes right below the part which talks about what the PCs know. As a player, I also enjoy creating, editing and maintaining wikis as a current record of the world.

I'm playing catchup again, so nothing further on this one.

Thursday, 13 August 2015

#RPGaDay 2015: Day 13 - Always standing in the rain while they have fun...

Prompt: Favourite RPG podcast

So, oddly for someone as into audiodrama and audiobooks as I am, I've never really been podcast guy. Perhaps it's because there was such a bewildering assortment to choose from, each with an imposing back catalogue, by the time I actually got around to having any kind of tech that made it feasible to follow them? I don't know.

I probably should. I hear great things about Ken and Robin Talk About Stuff, and my friend Matt's Dissecting Worlds podcast is talked up by people who aren't him (although that's more general fantastic literature with a gaming sensibility than a gaming podcast.)

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Probably the nearest thing to an RPG podcast that I follow is Titansgrave, which is to RPG as Tabletop is to board/card/dice games, which is to say celebrity poker for the gaming crowd, and like celebrity poker, I'm not sure why anyone ever thought it would work, but it seems to. There is definitely something a bit odd about watching other people have fun. Sure, most forms of entertainment are better when the performers are evidently enjoying their work, but this is a bit different. We are watching people playing a game to amuse themselves; entertainers, yes, but primarily their focus must be on the game that they are playing, otherwise what is the point at all?
That's right; it's a licensed product based on a
web-series of people playing this game. Stick
that in your recursive meta-pipe and smoke it.

Also, campaignwise it's escalated pretty meteorically from roughing up toughs for five gold and a party to some major world-saving. I think it might have benefited from a slightly longer series and more gradual character development.

And yet, I do enjoy it. Not as much as I enjoy gaming, but... it's not like I've never done it in person. Sometimes you drop in on someone's game while you're visiting, and if they're all cool with that it can be fun to watch them. It's not as good as playing, but it can be fun. Not that the format is a surefire win. I've watched a couple of other 'display' games, and while one was enjoyable, the other was not, largely because of the antagonistic nature of the module being played (Tomb of Horrors, a module designed to be as punishingly unfair as possible) and the dude playing a Chinese thief with a horrible accent. (I'm not sure I'd have minded much in person, but what is just a terrible accent within your group seems more offensive when you know you're being put out on the internet.)

Now, celebrity poker I do not get.

Come back... well, probably next week as tomorrow I am off to use up my last bit of holiday before October, when the topic will be my favourite RPG accessory.

Until then, keep checking out the hashtag, #rpgaday, which I will totally remember to use in the post today.

Wednesday, 12 August 2015

#RPGaDay 2015: Day 12 - Dig if you will a picture

Prompt: Favourite RPG illustration

The new World of Darkness, by William Harper; (c) William Harper,
willworks-studios.com
I love this thing. It's gorgeous, and clearly describes a damned complicated cosmology formed from the interactions of half a dozen game lines.

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Part of the reason I love this image is that I like cosmology. I'm a big fan of fictional realities with layers of different worlds; faerie worlds and underworlds and overworlds. I'm a compulsive cosmology scribbler myself, and while the 3 x 3 afterlives of AD&D's alignment system is a little more celebrity squares than I like, I enjoy looking at the way they interact with the material world and its human - or other - cultures.

Maybe it's the anthropologist in me, but I love this stuff. Perhaps the best game for it is Heroquest; not the boardgame, but the RPG of magical barbarian tribes, in which the myths of the tribes occupy the God Time in which they happen constantly, and humans can enter the God Time via heroquests to interact with the myths and bring good shit back for their tribe just like their gods and founder heroes did.

Anyway, that's me up to date (haha!)

Catch more talk about RPG art on the hashtag #rpgaday and, as usual, checkout James Holloway's video posts for a far more informed and exhaustive offering. I'll be back tomorrow to talk about the thing that we have to talk about on day 13 (favourite RPG podcast.)

#RPGaDay 2015: Day 11 - Beyond Our Ken

Prompt: Favourite RPG writer

This is another topic in which my shocking ignorance of the people who make the games I play shows. Honestly, it's especially disgusting since so many of my friends have them all over their G+ circles.

Ken Hite is the one I know best, having followed him on and off since Suppressed Transmission. More recently Grant Howitt, author of Goblin Quest.

I was going to talk about writing RPGs in general, but it's late and I'm tired. Still, I'm almost up to date.