Thursday, 11 December 2014

The Quality of Mercy

Thankfully, this humane alternative is available.
Man, Dishonoured's 'good' path is dark.

Don't feel like murdering the cruel, corrupt High Overseer because you feel that there should be a better way than answering evil with evil? Well, there is an alternative. You can brand fully half of his face, marking him as an excommunicate heretic and casting him out onto the streets among those who have most cause to hate him.

Still; it's not like you killed him or anything.

I can't decide if it's an ironic statement on ludonarrative dissonance or just self-consciously grimdark.

I am pretty much convinced that 'my' side is as bad as theirs, for the most part; it's probably something to do with all of the loyalists being creepy-faced caricatures who meet in a dive bar and drink wine as they plan the revolution in which the people will surely be with them.

Wednesday, 10 December 2014

Commentary

Here is my impression of a BBC News comment stream:

Poster 1 - I thought BBC News was supposed to report news!
Poster 2 - The BBC is a government mouthpiece!
Poster 5 - Rar Israel!
Poster 7 - Rar Palestine!
Poster 10 - An interesting piece. Thanks BBC.
Poster 14 - Fuck the license fee! USA! USA!



Sadly the comments for the Have Your Say pieces are more:

Poster 1 - I disagree with you.
Poster 2 - I also disagree with you, and will raise you a personal slur.
Poster 3 - I see this personal slur and raise you accusations of benefit fraud.
Poster 4 - Rational defence of original post.
Poster 5 - People like the original poster and poster 4 are dragging this country down.

And it's all downhill from there. My sister once posted a piece about why the ConDemNation meant she was going back to voting labour and was practically told she was retroactively responsible for the rise of Hitler and the National Socialists.

Early Thoughts on Dishonoured

"The guards will be looking out for you, and since there are no
high-def printing presses in this industrial era city, it only
seems fair to give you a mask to make you super-visible to any
but the stupidest guards."
Now, technically nothing I have to say about Dishonoured can count as 'early' thoughts, given that it's been out for ages and I got it for about £2.50, but that's a maybe as King Gustav of Sweden once said and these at least are my thoughts on the early game.

Storywise, it's all a bit 'well, yes'. I kind of wanted to shank the conspirators on the way in because it was laughably obvious which ones they were. Moreover, although the Empress is supposed to be the good from which the Empire has fallen, she came off as weak and ineffectual more than trapped by an impossible situation (plague, deadly killer rats hordes;) it might have helped if they were a little more subtle in their hints that she and Corvo were totally doing it. I'm not sure if the Princess is supposed to be Corvo's daughter or if she knows it or is just way okay with Mum's new fella; perhaps it doesn't matter.

Anyhugh, you get captured and then sprung from jail and make your escape; picking up what appears to be a flick sword en route. At rebel headquarters you are told that you are needed to eliminate several key members of the new government and given a mask to hide your identity. This begs a couple of questions, such as: How is your actual appearance that famous in a pre-television world? Even if it is, how is a metal skull mask any less obvious in the open street? And isn't the point of an assassin's mask to hide your identity, and isn't that more or less pointless if your only identity becomes that of the scary guy in the mask?

As the icing on the cake, a god/devil/spirit dude gives you magical powers, because why not? Seriously, he's some sort of universal trickster dude, so he's pretty much 'have some powers; use them as you will'. The main power is Blink, a short range teleport useful for travel and stealth.

I do appreciate the grey and darker grey morality of the whole thing. Pretty much everyone who isn't dead or kidnapped is a complete dick, so I'm not going to feel too bad if I turn the whole thing into a dystopian nightmare with my choices and stealth failures.

As of this writing I'm in the middle of the first real mission of the game and struggling a bit. I confess I was thrown by the failure of a first person sneaker to be Thief. That first person aspect also makes it hella difficult to maintain a decent peripheral awareness, so half the time I end up being shanked in the side while trying to sneakily take down a guard with his back to me.

I also at one point fell through a tree that I wasn't apparently able to land on... after ninjaing the rest of the area completely. So embarrassing.

I'm now getting more comfortable with using Blink for stealth and hiding behind cover instead of just in shadows. It also helps that I'm using the correct button to block (ph3ar my 1337 skillzorz!)

Wednesday, 19 November 2014

If someone asks you if you're a god...

What is a god?

You know, no-one ever explained this to me, and I don't think in retrospect that I did a good job of it as a teacher. Christian worship was just something that we had in assembly, and we looked at other gods in history or RE, but we never really talked about what it meant to be, or more to the point to have, a god. Or gods.

I think this is a significant shortcoming in the education system in a world in which religious debate still plays a major part.

Wednesday, 29 October 2014

NaNo'14

November rolls around again, and I am intending to write another batch of short stories. After this, I'm going to bundle up what I've got and ask people to read and comment, find the best set and epublish; see how it does.

Now, that's mostly just fishing. The real money in epublishing (and when I say 'real money' I'm probably talking tens, even twenties of pounds a year) is in novel series, so I am also looking for the short that will expand into that. If I find it early in the month, I may focus on that instead.

Either way, it's going to be a writing intensive month, as always.

Gunpoint

A split effect showing the action and grid-hacking modes.
Since I am unlikely to be joining the cool kids in playing Beyond Earth before the summer sales, I picked up super cheap indie game Gunpoint, a fun little platform stealth game overlaid with a rerouting puzzle game.

You play Richard Conway, freelance spy. After a potential client is murdered, you are offered a series of jobs closely related to the murder. Each mission consists of a 2D cutaway elevation of the target building or buildings. The player must navigate Conway through this plan, avoiding or incapacitating guards and bypassing doors to reach and hack (or occasionally steal) the mission objective.

Your tools for doing this are Conway's Bullfrog hypertrousers and Dropshock trenchcoat, which allow him to leap and fall incredible distances, and the Crosslink, a gadget which allow you to view and manipulate the electrical connections within a building, linking doors and other devices to various switches in order to bypass the building's security systems. The guards ranged against you will shoot on sight (although only the suit-wearing Professionals can see in the dark) and kill you with one shot, so stealth is vital to successfully completing the missions. Upgrades can increase your jumping strength and charge up speed, and optional gadgets allow you to silently fall or break through windows, dodge a small percentage of shots, or hack the guards' guns and make them go off. Finally, you can acquire a gun of your own, which allows you to menace guards (but not Professionals) into compliance; or shoot them, but that summons the cops to block your exit.

Gunpoint is a fun and only occasionally frustrating little game. It is quite short, but there are enough optional extras and branching paths to give some replay value, and a level editor if that's your thing. It also has a Steam achievement called 'Acknowledged Ludonarrative Dissonance'

Tuesday, 21 October 2014

Gamergate, or how I learned to start worrying and hate the comments

I've written before on sexism in gaming, specifically Ubisoft's Assassin's Creed Unity, but I've not mentioned Gamergate. As a casual gaming commentator, this feels remiss; like a home design pundit refusing to at least acknowledge the statement of an indoor pachydermal installation.

I'm not going to go into background detail, as anyone reading this journal almost certainly knows them, but just in brief: Gamergate is a movement within the gaming community dedicated - they say - to the purity of gaming journalism and the elimination of the corruption created by certain female game designers and critics determines to use sex to foist a gynocentric agenda on the holy, phallocentric temple of gaming. In reality, it is a campaign of toxic hatred targeting female critics and designers, ranging from passive-aggressive comments to actual death threats.

I find the whole thing to be upsetting, not just because people like Zoe Quinn (the designer of the indie game Depression Quest) and Anita Sarkeesian (of the Youtube channel Feminist Frequency and, specifically, the critical video essays Tropes vs Women in video games) have been subjected to such a vicious tide of vitriol and hate, but because it reveals a level of toxicity which I would not have thought possible. The sustained death threats are bad enough, or the threats of rape, but what truly shocks me, after a decade and a half of regular internet access, is that there are people on the internet, people who purport to represent a community of which I am a peripheral member, who actually believe that they are right and righteous in threatening children.

Not long ago, Sarkeesian cancelled a speaking engagement at the University of Utah after a graphic threat was made to perpetrate 'the worst school shooting in history' if the engagement went ahead.

What the actual fuck is that?

I'm not going to start on the Utah Police and their refusal to conduct weapon searches of people entering an institute of higher education which had been threatened with a massacre, because I would probably never stop. In the same way, I'm not going to talk about rape threats, because it would end up as a meaningless spew of expressions of horror and disbelief. I will, however, reiterate my utter horror that there is anyone in the world that thinks that this is in any way something that is not just okay, but right, and that there is a substantial body of gamers who support them to one degree or another.

Now, in fairness (because I like to be fair, possibly to the point of fault, although not to the point, you may notice, of actually putting any links to Gamergate sites; I'm fair, but I absolutely have a side in this*,) the incident created some schism in Gamergate itself, because apparently some of them are able to see that there is a degree of evil that isn't legitimate protest against journalistic corruption (although the lower level hate-speech really should have tipped them off, but internet comments are a natural breeding ground for complete idiocy) I am still disappointed that it hasn't ended it completely; that the sane end of the spectrum haven't looked at this, or the other death threats, and said: "Well, fuck; we're part of something pretty damned vile here, aren't we?"

Gamergate, in short, has actively and materially damaged my faith in human nature.

*In Gamergate terms, this makes me a 'white knight' hoping that backing the feminazi agenda will get me laid. If I believed that the world as a whole was as misogynistic as Gamergate, such that merely expressing this opinion made me irresistible catnip to any woman not completely ground down by hate, I would be too mired in depression to ever have sex again.