Friday, 16 June 2017

SUPERHOT

Boom! I shot a red dude.
SUPERHOT is one of weirder first person experiences I've ever played, for a whole bunch of reasons. The product of a game jam, I am given to understand, it's sort of like The Talos Principle, but bitter and nihilistic. First of all, it begins with a fictional set-up where you're breaking into a company server to play a supposedly boss computer game, which is actually just - in the game's own words - shooting red dudes. Secondly, the game is basically just shooting red dudes, and in a stark, white environment filled with black objects that can be picked up and shot, thrown or swung to kill red dudes.

Oh; and nothing moves unless you move.

That's the twist of the game, you see. Well, one of them. The other is the emergent plot, such as it is, of which more below.
This is looking bad.

But, yeah. You start a level and everything is still (almost, anyway; if you hang around too long, eventually something will kill you.) Things move slowly when you turn, and full speed when you move. This includes the red dudes, their bullets, and your bullets. The action of firing or throwing lets time run a little, but then you need to go somewhere for your bullet to actually reach its target. Interestingly, this means that targeting the time-frozen red dudes is actually harder than is usual with an FPS projectile weapon, because the bullets actually take time to travel.

Also, you can throw katanas at people.

Blam! His head exploded and... Wait; is this okay?
Anyway, then there's the plot, which emerges through play, and suggests that you are being sucked into some sort of virtual world to be a disembodied, electronic agent of change and sucker others into doing the same.

On the upside, you get access to the endless mode once you shoot yourself in the head.

I should probably add that it's more designed for VR, but it's still a decent, novel little shooter.